Music running app: pick the run, music follows

RUNNERS HIGH makes its own long-form music for runners, chosen by effort or cadence.We designed its iPhone app, and designed and built its site.

RUNNERS HIGH Explore: long sets such as Industrial Path and Long Cruise, sets made for you, and your playlists; RUNNERS HIGH player: the track Lighter at 0:33 of 15:00, tagged Drum & Bass, Easy and 170 BPM
86
screens from sign-in to subscription
5
experts from research to the Webflow build
Webflow
site and the voucher flow, designed and built by us

Project summary

RUNNERS HIGH is a subscription app of music made for running: long-form sets produced in-house and chosen by the effort of the run or by cadence. It tracks nothing. The client came with the music, the brand and early drafts. We designed the iPhone app from research to handoff, with its UI kit , then the marketing site, designed and built in Webflow , and later a voucher flow for partner members.

What a runner meets, from first launch to a run

One path, from the first screen to a set playing:

  1. Start

    • Value screens
    • Google, Apple or Facebook
    • Referral code
  2. Set up

    • How often you run
    • What moves you
    • The first set
  3. Explore

    • Sets
    • Made for you
    • Your playlists
  4. Library

    • Genre
    • Easy and Tempo
    • 170 and 180 BPM
  5. Listen

    • Player
    • Downloads
    • Share
  6. Yours

    • Playlists
    • Recently listened
    • Subscription
Music and Training
A music app first, with the training reduced to two plain questions: how hard, and how fast your feet move.
Catalogue and The start line
A growing library of sets and tracks, and the right one still found without browsing before a run.
Free and Paid
What’s locked, what the trial unlocks and when it ends, said before anyone pays.

Three ways to choose, in one screen

Found
Genre is how people choose music; effort and cadence are how RUNNERS HIGH wants them to choose it. Mixed together, they would read as one long list of categories.
Decided
The Library stacks them in order: genre first, the familiar way in; then intensity as two large cards, Easy and Tempo; then cadence as 170 and 180 BPM. Each carries one line that says what it is for.
For the user
A runner who knows only that today is an easy day finds the right music without learning what cadence is first.
RUNNERS HIGH Library: Genre with Techno and House, Intensity with Easy and Tempo cards, Cadence below, and the tab bar with Library active
After: the Library in the final design
  1. Genre

    The familiar way in, by the sound.

  2. Intensity

    Easy or Tempo: how hard today’s run is.

  3. Cadence

    170 or 180 BPM, with a hint on what cadence means.

  4. Tabs

    Explore, Library and Profile, always in reach.

How the work progressed

The first release from research to handoff, then the site and the voucher flow, one question closed at a time.

  1. Discovery

    Where the product had to differ from streaming apps and running trackers, and what the client’s early drafts already settled

    Artifact Competitor and market research for the first release

    Competitor research wall: 21 screens of a leading music-streaming app in three rows, from home, stations and charts to search, playlists, editing a playlist and the player, with its artists’ covers and photos
  2. User Flow

    Every path from the first launch to a playing set: sign-in, the set-up questions, the first set, the library and the profile

    Artifact Information architecture and end-to-end user flows

    Part of the RUNNERS HIGH user flow: value screens one to three, each with its content, buttons and skip path
  3. Wireframes

    What each screen holds before colour and photos: the library by genre, effort and cadence

    Artifact Wireframes for onboarding, home, library and profile

    Grey wireframes of the Library, its genre pages, Easy, Fast, 170 BPM and 180 BPM screens, linked by flow lines
  4. UI & Design System

    A look inside the client’s own brand, chosen from three styles, then one kit for every screen

    Artifact Three visual styles, the final UI and a UI kit

    Three styles for one Library screen: Modern Play, Calm Flow and Bold Energy, each with its colours and cards
  5. Delivery

    What the client’s developers needed to build the app without guessing

    Artifact A numbered screen map, a clickable prototype and the handoff

  6. The website

    How the product explains itself before the download, and how partner members get from a code to the app

    Artifact The responsive site and its Webflow build, then the voucher flow

    A section of the RUNNERS HIGH website: The RUNNERS HIGH formula, with in-house produced music and a photo of a recording studio

From first launch to a playing set, mapped first

Found
Sign-in, set-up questions, a referral code and the first set all come before a runner hears a note; one dead end there and the app is deleted.
Decided
Every path was mapped end to end in a numbered screen map before it was drawn, each error included. The app settled on three tabs: Explore to play, Library to choose, Profile for what’s yours.
  1. First launch

    Value screens, sign-in with Google, Apple or Facebook, and an optional referral code with its errors.

    Open the full map
    First-launch map fragment: splash, welcome, four value screens, the sign-in screen with three social options, and the referral code steps
  2. Profile and settings

    Settings, personal details with every validation message, logging out and About.

    Open the full map
    Profile map fragment: settings, the log-out and change-photo sheets, personal information with its error states, saved changes and About
The RUNNERS HIGH tab bar three times, with Explore, Library and Profile active in turn

Three tabs

Explore to press play, Library to choose by genre, effort or cadence, Profile for playlists, recents and the subscription.

  • Information architecture
  • End-to-end user flows
  • Numbered screen map
  • Clickable prototype

Five jobs the app does before and between runs

The first set, then choosing by effort or cadence, Explore, playlists of your own, and the subscription.

A first set before the first run

Found
A new runner arrives with no playlists and no idea what 170 BPM means; an empty library at that moment loses them.
Decided
Four short set-up questions, each with a way to skip it, then a loading step that says what is happening, and a first set ready to play.
Set-up step 3 of 4: Tell us how often you run, with 3–4x a week selected and Prefer not to answer below
Set-up step 4 of 4: What moves you, with Dark & Driven selected among five moods
Loading screen: Gathering your tracks
Ready to run: the set Rolling Thunder tagged Set, 10K and Progressive, with a Continue button

Choosing by effort or by cadence

Found
Runners know whether today is easy or hard; far fewer know their cadence. Both had to be a choice, not a setting.
Decided
Two plain ways in from the Library: Easy or Tempo for effort, 170 or 180 BPM for cadence. Each opens a page that says in one paragraph what it is for, then plays.
Easy page: a yellow header with play, About Easy, and popular tracks
Tempo page: an orange header with play, About Tempo, and popular tracks
170 BPM page: a grey header with play and an info button, About 170 BPM, and all 24 tracks
180 BPM page: a sand-coloured header with play, About 180 BPM, and all 24 tracks

Explore, ready when the app opens

Found
A returning runner wants to press play, not browse a catalogue.
Decided
Explore leads with long sets, then sets made for you and your own playlists. The sets page filters by effort, genre and distance, and says so when one set is left.
Explore: Sets with Industrial Path and Long Cruise, Made for you, and Your playlists
Sets page: filter chips for Easy, Tempo, 5K and 10K sets above six set covers
Sets page filtered by Easy and Drum & Bass, showing the one matching set, Sonic Spirit
Your playlists: six playlist covers such as For evening and Steady state

Playlists of your own

Found
Sets are long and fixed; some runners want their own mix, and a fiddly playlist editor loses them.
Decided
Name it, add tracks with the same filters as the library, and run it from one sheet: pin, rename, remove the download, delete. A track can also go into a playlist straight from what you just played.
Give your playlist a name: the name field with Steady State typed and a Create playlist button
Add tracks to playlist: Drum & Bass selected among the filter chips, with Fuel, Dap and Booom to add
Playlist sheet for Steady State: Unpin playlist, Add tracks to playlist, Rename, Remove download and Delete playlist
Add track to playlist from Recently listened: New playlist, Steady State ticked and Easy on life

What’s free, and what the trial unlocks

Found
A subscription app loses people twice: when locks appear without a reason, and when a trial ends as a surprise.
Decided

Locked sets show a lock, not an error.

The paywall lays the trial out as a timeline, from today to the reminder to the day it ends, with the yearly plan selected. Profile shows the plan and its renewal date.

Made for you with a lock on each set cover: Runner’s DNA, Extra Mile, Push the Limit, High Voltage
Paywall: Explore your own RUNNERS HIGH, Annually selected with 30% off, a trial timeline and Start my free trial
Manage subscription: the free trial marked active with its renewal date, Change plan, Cancel subscription and Delete account

One kit for music, effort and cadence

Found
Effort and cadence appear in set-up, on Explore and in the Library; drawn differently in each place, they would read as different features.
Decided
One UI kit: the effort and cadence cards in two sizes, one track row, one player, and the same sheets and toasts everywhere, delivered with the design.

The same four choices, two sizes

Easy, Tempo, 170 BPM and 180 BPM as one component, set in the kit at a large size and a compact one for the Library.

  • UI kit, Intensity and Cadence cards at the large size: Easy, Tempo, 170BPM and 180BPM
    Large: The home-screen size.
  • UI kit, Intensity and Cadence cards at the compact Library size: Easy, Tempo, 170BPM and 180BPM
    Compact: The Library size.

The moments in between

Downloads for runs without signal, and removals with a way back: each says what happened in place.

  • Drum & Bass genre page with a download bar at 67%
    Downloading
  • Drum & Bass genre page with the toast Download completed successfully
    Downloaded
  • Your sets with the toast Set removed from saved
    Set removed
  • The playlist Steady State with three tracks and the toast Track removed, with Undo
    Track removed, with undo

The website, and a voucher flow for partners

Found
The site had to explain music made for running before the download, and partner members had to get from a voucher code to access in the app without getting lost on the way.
Decided

We designed the site at desktop and phone sizes and built it in Webflow for the client’s team to edit.

For partners: a voucher page, social sign-in, a code step with its own message for every failure, and a success page that sends people to the app. We connected it to the client’s backend through a Firebase Cloud Function.

RUNNERS HIGH website hero: the headline Running feels better when the music moves with you, download buttons, and the app’s player on a phone
Voucher landing page: Activate your free premium access, a Log in to Redeem button, the Library on a phone, and Why RUNNERS HIGH below
The RUNNERS HIGH home page on a phone: the headline, Download The App, and the player on a phone

Redeeming a voucher

Sign in first, then the code, with a plain message when it is invalid, expired or already used, and a way to the app at the end.

Sign in to redeem your voucher, with Google, Apple or Facebook
Redeem your voucher with the error This code is not valid
Redeem your voucher with the error This voucher has expired
Redeem your voucher with the error This voucher was already redeemed
Voucher redeemed successfully, with Download The App and an App Store button
  • Webflow build

    Responsive pages the client’s team edits themselves, content and pricing included, with guidance for their editors.

  • Firebase Cloud Function

    The Webflow side of voucher redemption, built by us to the client’s agency’s documentation.

  • The rest of the site

    Pricing, About, support and FAQ, legal pages, a newsletter pop-up and a 404.

Where the product ended up

An iPhone app designed from research to handoff: set-up with a first set, Explore, a library by genre, effort and cadence, playlists of your own, downloads and a subscription laid out plainly, on one UI kit, with a numbered screen map and a clickable prototype.

Around it, a marketing site and a partner voucher flow we designed and built in Webflow and connected to the client’s backend. The client’s agency built the app; RUNNERS HIGH is on the App Store for iPhone.

screens in the design
86
experts on the team
5

In the client's words

The work gave the running-app concept a consistent product and marketing direction. We appreciated the connection between the listening experience, the proposed running flows and the way the service is introduced on the website.

Oscar Vermande CEO & Co-founder, RUNNERS HIGH®

5.0

Afraid your product will be mistaken for the one next to it?

RUNNERS HIGH had to read as music made for running, not another streaming app or tracker, from the first screen. Show us what makes yours different, and we’ll show you where the interface hides it.