Mobile App Design Services

Design an iOS and Android app around the journeys people take in it — navigation, onboarding, permissions and gestures — in a prototype your team can test before anyone builds it.

A steel robotic arm on a steel post presses an orange button on a white ceramic phone standing on a stand.
For iOS and Android
A new app, or the mobile side of a web product
Custom scope
Fixed or phased, set in the proposal
A testable prototype
Of the key journeys, on a device
UI, states and handoff
What your engineers build from

In short

Your app designed around real journeys, and tested before it is built.

What's included

  • Navigation
  • Onboarding
  • Permissions
  • Gestures
  • iOS and Android patterns

Answers you'll have before development

  • What must the app do on a phone?
  • What does a new user meet first?
  • How should it behave on iOS and Android?

Where it stops

Mobile App Development

Builds and releases the app.

Mobile App Design

Decides how it works, for whoever builds it.

Not included

  • Development or store release
  • Downloads, retention or revenue figures

One connected design, not a folder of screens

The same app, from its map to finished screens.

Discuss your product
  • A sitemap built of white ceramic tiles on steel rods, a graphite tile at its root.

    Map

    Jobs, roles and the navigation model.

  • Two white ceramic phone slabs carved with wireframes, joined by a steel rod.

    Flows and wireframes

    Every journey, including refusals and failures.

  • A ceramic wireframe phone on a steel stand with a graphite tap point, a steel arrow leading to the next screen standing beside it.

    A testable prototype

    The key journeys, tried on a real device.

  • A finished ceramic phone screen with a graphite button on a clipped stack of spec sheets, a steel tray of button caps in three states beside it.

    UI, states and handoff

    iOS and Android screens, ready to build.

You receive

  • An organised design file
  • A clickable prototype
  • Walkthroughs with your engineers

Designed for a phone, not shrunk onto one.

Used in one hand, on the move, between interruptions. The design starts there.

Every screen is designed for

  • First launch
  • Permission denied
  • Offline or a poor connection
  • Loading
  • Empty
  • Error and recovery
  • Opened from a notification
  • Small and large screens
  • Larger text and screen readers

From web to phone

What stays

  • What users already do in your web product
  • Accounts, data and the backend the app will use
  • Terms and patterns your users know

What changes

  • Navigation built for a mouse and a wide screen
  • Forms and tables that do not work on a phone
  • Flows that assume people never leave halfway

When mobile app design is the right start

It fits when the open question is how the app should work. Four signs it is the right step now.

  • A phone is where the job happens

    People need the product on the move, with a camera, location or notifications.

  • The journeys are known, the app is not

    You know what users need to do and need the app designed around it.

  • Someone can decide

    A product owner can review flows and settle trade-offs between platforms.

  • A build is planned

    An in-house or partner team will develop the app from the design.

Let's shape your app before anyone builds it

Tell us what the app is for and who will use it. We will come back with a useful scope and a realistic next step.

Scope, access and who does what

Scope, deliverables and the review rhythm are agreed before we start.

Scope
Custom fixed or phased, set in the proposal
Timeline
Agreed after scope, access and dependencies
  1. You provide

    The product
    What the app is for, who uses it, and any web product it extends.
    Evidence
    Research, analytics, support themes or reviews you already have.
    Decisions
    A product owner who can review flows and settle platform trade-offs.
    Engineering
    The team or partner who will build it, and their constraints.
  2. Who does what

    ANODA
    Designs the structure, flows, prototype, screens and states, and documents what engineering needs.
    Your team
    Shares context and constraints, reviews each step, and builds and releases the app.
  3. Boundaries

    Outside mobile app design
    Development, App Store and Google Play release, backend work and user research beyond prototype reviews.
    After the design
    Your team or partner builds and releases the app. Implementation reviews are scoped separately when needed.

In the client's words

We now have a full design system and user journey ready for development, perfectly aligned with our vision.

Ylli Selivrada Co-Founder, Fusion Read the Fusion case

Which journey should the app get right first?

Tell us what the app is for, who will use it and where the web product ends, if there is one.

What do you need? *
Project budget (USD) *

What is your product, who uses it, and what would you like us to do?

    Within 15 minutes, we’ll reply with initial feedback and follow-up questions.

    Read more about mobile app design

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    Mobile App Design: common questions

    How do we choose a mobile app design team?

    Look for a team that has designed apps for both iOS and Android and can show the flows, states and handoff behind the screens — not only finished visuals. Ask to see how they handled onboarding, permissions and failure states in a real app, and who on the team did the work.

    What should mobile app design include, and what affects the cost?

    It should include the structure and navigation, the key flows, a testable prototype, UI with its states and a handoff engineering can build from. Cost and timeline depend on the number of journeys and roles, whether both platforms need their own patterns, how much evidence already exists, and how many review rounds your team needs.

    What do we get from ANODA?

    Workflow and information architecture, user flows and wireframes, a clickable prototype of the key journeys, and the UI for iOS and Android with components, states and annotations. Onboarding, permissions, gestures and platform patterns are designed as part of it, not added at the end.

    Is mobile app design the right service for us?

    Choose it when the open question is how the app should work on a phone. If the problem or audience is still unclear, start with Product Discovery; if an existing app needs its problems found first, a UX Audit; if the flows are settled and only the interface needs work, UI Design; if you need the app built, Mobile App Development.

    What do you need from us to start?

    A product owner who can make decisions, any existing product or prototype, the research, analytics or support themes you have, and contact with the team that will build the app so their constraints shape the design early.

    What will our engineers receive?

    An organised design file with the flows and screens, a clickable prototype, component and state specifications with platform notes, and walkthrough sessions with your engineers. The design belongs to your team at handoff.

    How are scope, timing and price set?

    The journeys and roles in scope, the platforms, the state of existing evidence and design, and the review rhythm. We set a custom scope and estimate in the proposal, fixed or phased, and agree the timeline after scope, access and dependencies are clear.

    What is not included?

    Development, App Store and Google Play release, backend work, and user research beyond prototype reviews. Each can be scoped separately, with us or with your own partners.