Flutter Development Services

Get your iOS and Android app built in Flutter from one Dart codebase — a custom interface that looks the same on every phone, connected to the device through plugins and native code, and released to both stores.

A steel robotic arm hanging from a ceiling plate lifts an orange button from a steel mould that has cast matching white ceramic phone, tablet and desktop screens.
One Dart codebase
Same custom interface on both
Fit check first
We say when Flutter is wrong
Visual regression tests
Screens checked against the design
Custom scope
Fixed or phased, set in the proposal

In short

One Dart codebase, one custom interface, on iPhone and Android alike.

What's included

  • Flutter and Dart
  • Themes and custom widgets
  • Plugins and native code
  • Visual regression tests
  • Screen reader support
  • Both store releases

Answered in the scope

  • Does Flutter fit this product at all?
  • Which features need native code?
  • Should each platform look native, or the same?

Where it stops

React Native Development

One TypeScript codebase using each platform's own components.

Flutter Development

One Dart codebase drawing a custom interface of its own.

Not included

  • A native look without the work to build it
  • Approval by Apple or Google

Your interface in Flutter, and the code to keep building on

What you hold at the end, from the fit check to both store releases.

Discuss your app
  • A steel caliper closed around a white ceramic phone blank on a ceramic tile, a graphite check tile beside it.

    Fit check and technical scope

    Whether Flutter suits the product, the plugins and native code it needs, and acceptance criteria.

  • A white ceramic tray with a steel rim, its compartments holding sorted ceramic toggles, buttons, sliders and cards, one round button in graphite.

    Theme and widget library

    Your design system as Flutter themes and reusable widgets, so every screen stays consistent.

  • Two white ceramic phones with list screens standing side by side on one steel stand, a graphite camera dot on one of them.

    The Flutter app

    One Dart codebase for iOS and Android, connected to your backend and the device.

  • A ceramic stencil in a steel frame held over a white ceramic phone with the same raised layout, a steel hex key lying beside it.

    Tests, releases and handoff

    Widget, visual and device test results, builds through both stores, and the code yours.

You receive

  • Dart source in your repository
  • Builds in both store accounts
  • A walkthrough with your engineers

Flutter draws every pixel itself, so the split is written first.

We build; you own both store accounts, the go-live decision and the Dart code afterwards; Apple, Google, the Flutter team and plugin authors own what the app stands on. As a Flutter app development company we agree that split before the first widget, and every step below shows its inputs and its sign-off.

  • Foundation

    Flutter version, architecture and state management agreed; build variants, a pipeline for both stores, crash reporting and theme tokens set up. Needs Approved designs with their styles and components, and access to both store accounts.

    Done when A single commit yields an iPhone and an Android test build, and the theme tokens reproduce the design's type, colour and spacing.

  • Widgets and screens

    Custom widgets built once from the design system, then each journey assembled and shown in a test build before the next. Needs A reviewer who holds each build against the approved design on one iPhone and one Android phone, within the agreed window.

    Done when The journey matches the approved design on both platforms, with real data, large text and a lost connection.

  • Plugins and native code

    APIs connected; camera, maps, payments, push or Bluetooth added through vetted plugins, or our own Swift and Kotlin code where none fits. Needs API documentation, sandbox accounts and any SDK the app must talk to.

    Done when Each plugin and native bridge works on both platforms, and when access is denied or a call fails, the screen explains what to do next.

  • Testing

    Widget and visual regression tests, integration tests, then the agreed devices: screen readers, frame rate, startup time, app size and memory. Needs Testers from your side, and the acceptance cases that matter most to you.

    Done when The agreed cases pass on every listed device, screen readers announce every custom control, and motion stays smooth on the slowest phone.

  • Store release

    Both listings prepared; builds signed and submitted, with a phased or staged rollout on each store. Needs Listing text and screenshots for both stores, a public privacy policy, and a demo login each reviewer can use.

    Done when Apple and Google both accept the build, or each reviewer note has an answer, and a bad release can be halted mid-rollout.

  • Handoff

    The Dart code, the pipeline, a widget catalogue and notes for the next Flutter upgrade go to your engineers in a working session. Needs The engineers who will own the app.

    Done when Your team ships an update to both stores without us.

Who owns what

ANODA builds

  • The Dart codebase, its architecture and state management
  • Themes, custom widgets and motion built from your design system
  • Plugins chosen and checked, and native code in Swift and Kotlin
  • Screen reader labels, text scaling and right-to-left where needed
  • Widget, visual and integration tests, device testing, crash reporting
  • Build variants, store builds and submission

Your team owns

  • Both store accounts, Apple Developer and Google Play, registered to your company
  • Approved designs, ideally with a component library, and content
  • Your backend, and who may change it
  • The go-live call, and the Dart engineers who take the code on

Platforms and tools provide

  • Apple and Google — App Review, Play policy and each year's OS changes
  • The Flutter team and plugin authors — releases, fixes and deprecations
  • Payment, push and analytics services — their SDKs and limits

When Flutter is the right step

It fits when the interface is your own and one codebase makes sense. Four signs it is the right step now.

  • The interface is your brand

    Custom components, motion and layouts that should look the same on every phone.

  • Both stores, one team

    iPhone and Android from launch, without two native codebases to keep in step.

  • No JavaScript team to reuse

    Your engineers are free to learn Dart, or a new team will take over the code.

  • More screens may follow

    A tablet, kiosk or desktop version could share the same widgets later.

Let's plan your Flutter app

Tell us what the app must do, how custom the interface is and who will own the code. We will come back with a first scope and a realistic next step.

Scope, fit and who does what

Whether Flutter fits at all, which plugins and native code it needs, the device list and how often you review builds go into the proposal.

Scope
Custom fixed or phased, set in the proposal
Timeline
Agreed after scope, access, dependencies and acceptance criteria
  1. You provide

    The designs
    Approved screens, ideally with their styles and a component library.
    The backend
    The APIs the app will call, test access to them, and the person who can change them.
    The accounts
    Apple Developer and Google Play accounts, or a plan to open them.
    Your team
    Who will own the Dart code after handoff, and what they know today.
  2. Who does what

    ANODA
    Confirms Flutter fits, builds and tests the widgets and screens, and ships to the App Store and Google Play.
    Your team
    Supplies the designs and store accounts, reviews each build, and names who will own the Dart code.
    Apple, Google and the Flutter team
    Review each release, and ship the SDK and plugin updates the app depends on.
  3. Boundaries

    Outside Flutter development
    Designing the app from scratch, web or desktop versions unless scoped, store marketing, and account and third-party fees.
    After release
    New Flutter releases, plugin upgrades, fixes and features can be a separate scope with us. The code and accounts stay yours either way.

What should your Flutter app do?

Tell us where the designs and backend stand, which platforms you need, and which device features matter.

What do you need? *
Project budget (USD) *

What is your product, who uses it, and what would you like us to do?

    Within 15 minutes, we’ll reply with initial feedback and follow-up questions.

    Read more about building one app for both stores

    All articles

    Flutter Development: common questions

    Is Flutter a good fit for our app, or should we build native?

    Flutter fits when the interface is a large part of the product — custom components, motion, a strong brand — and it should look the same on every phone. Flutter draws its own interface rather than borrowing each platform's components, so what the designer approved is what users see on iPhone and Android alike. It also fits when you need both stores from launch, have no JavaScript team to build on, or expect a tablet, kiosk or desktop version to share the same widgets later.

    What are the downsides of Flutter we should weigh before hiring?

    Four. Flutter imitates the platform look rather than using it, so a new iOS or Android visual style does not appear on its own. Apps start larger than a minimal native app. Device features arrive through plugins, so check each one you need is maintained, and expect some native Swift or Kotlin code. And there are fewer Dart engineers than JavaScript ones, which matters for whoever owns the code next. Flutter's web output also suits apps better than content sites that must rank in search.

    Which questions show whether a Flutter app development company can deliver?

    Ask how they judge a plugin before relying on it and what happens if its author walks away, whether their own team writes platform channels in Swift and Kotlin, how they catch visual regressions, how custom widgets are made readable by screen readers, and how often they move to a new Flutter release. Ask to see apps they built. We don’t have a published Flutter case yet; on a call we can walk you through how we prepare design for a Flutter build.

    What do your Flutter app development services include?

    A fit check and technical scope with acceptance criteria; the architecture and state management; your design system as Flutter themes and widgets; the Dart app for iOS and Android; API integration and device features through plugins or our own native code; widget, visual regression and integration tests, plus testing on the agreed devices; screen reader support and text scaling; crash reporting; releases to both stores; and a handoff with upgrade notes.

    When is another service the better place to start?

    If the screens are not designed yet, start with Mobile App Design; a Flutter build rewards a design with a clear component library. If you are still choosing between native and cross-platform, Mobile App Development covers that. Unclear who the app is for? Product Discovery settles that before any widget is built. If your app is live and people drop off, a UX Audit shows why before anyone rebuilds it.

    What do you need from us before the build starts?

    Approved designs, ideally with styles and components defined; documentation and test access for your backend; both store accounts registered to your company; sandbox accounts for payments, push and analytics; the phones your users carry; and one person who reviews builds on both platforms. Tell us who will own the Dart code afterwards, so the architecture suits them.

    What do we get at handoff, and who maintains the app?

    The Dart repository, the build pipeline, builds in both store accounts, a widget catalogue, architecture and upgrade notes, test results and a walkthrough with your engineers. Flutter ships stable releases several times a year and plugins follow, so the app needs an owner who upgrades on a schedule. That can be your team, or us on a separate scope: upgrades, fixes, new features, usability testing or a design refresh.

    How are scope, timing and price set?

    Mostly by how many journeys there are, how far the widgets and motion depart from stock, which plugins and native code are needed, the services involved, whether a backend is already running, and how many phones go on the test list. We set a custom scope and estimate in the proposal, fixed or phased, and agree the timeline once scope, access, dependencies and acceptance criteria are clear. Store review time sits with Apple and Google.

    What is not included?

    New screen design, web or desktop builds unless they are scoped, store promotion and paid installs; developer accounts, hosting and plugin or SDK fees remain yours. Store approval is Apple's and Google's decision. We make no promise on downloads or ratings, and security, performance and uptime are held to the acceptance criteria written before the build, nothing more.