React Native Development Services

Get your iOS and Android app built from one React Native codebase in TypeScript — with native modules where a library falls short, tested on both platforms and kept current as React Native moves on.

A steel robotic arm on a post sets an orange keystone into a white ceramic arch joining two different phones.
One TypeScript codebase
iOS and Android from one repository
Swift and Kotlin modules
Native code where libraries fall short
Upgrade plan included
Dependency list and upgrade notes
Custom scope
Fixed or phased, set in the proposal

In short

One TypeScript codebase, shipped to both stores and kept upgradeable.

What's included

  • React Native and Expo
  • Code shared with web
  • Swift and Kotlin modules
  • Dependency audit
  • Over-the-air fixes
  • Upgrade plan

Settled before the build

  • Expo, or a bare React Native project?
  • What can you share with your web app?
  • Which features need native code?

Where it stops

Flutter Development

One codebase in Dart that draws its own interface.

React Native Development

One codebase in TypeScript that uses each platform's own components.

Not included

  • An identical look on iOS and Android
  • Approval by Apple or Google

One codebase for both stores, and a clear way to keep it current

What you hold at the end, from the first setup decision to both store releases.

Discuss your app
  • A white ceramic base plate with a central block joined by steel rods to smaller blocks around it, one in graphite, a ruled ceramic tile at the front corner.

    Architecture and dependency plan

    Expo or bare, the libraries you will rely on, what is shared with web and what needs native code.

  • Two white ceramic phones, one rounder and one squarer, on one ceramic base, both joined by steel rods to a single graphite block between them.

    The React Native app

    One TypeScript codebase for iOS and Android, with native modules where a library falls short.

  • A level steel balance beam on a graphite pivot, a white ceramic phone lying in the pan at each end, one rounder and one squarer.

    Test evidence on both platforms

    Automated tests and results on the agreed iPhones and Android phones, platform differences included.

  • Three white ceramic steps with a steel handrail, a ceramic phone on the middle step and a graphite block with a raised up arrow on the top step.

    Store releases and upgrade path

    Builds through both store reviews, over-the-air updates set up, and notes for the next upgrade.

You receive

  • TypeScript source in your repository
  • Builds in both store accounts
  • An upgrade and release walkthrough

One codebase still ships to two platforms, so the split is written first.

We build; you own the store accounts, the release call and the code's future; Apple, Google and open-source maintainers own the ground it stands on. As a React Native app development company we settle that split before choosing a single library; each step below lists its inputs and its finish line.

  • Foundation

    Expo or bare project, TypeScript, navigation, one build pipeline for both stores and crash reporting set up; libraries chosen and checked. Needs Your designs, your web codebase if code will be shared, and access to both store accounts.

    Done when One commit produces test builds for iPhone and Android, and a test crash from each reaches the dashboard.

  • Shared slices

    Each journey built once in shared code, then checked on both platforms before the next begins. Needs One reviewer with an iPhone and an Android phone, replying within the agreed window.

    Done when The journey works on both platforms with real data, including back navigation, the keyboard and a lost connection.

  • Native modules and integrations

    APIs connected; push, payments, camera or Bluetooth added through maintained libraries, or our own Swift and Kotlin modules where none fits. Needs API documentation, sandbox accounts and any hardware or SDK the app must talk to.

    Done when Each integration works on both platforms, and a refused permission or failed call still leaves the user a way forward.

  • Testing on both platforms

    Unit and end-to-end tests, then the agreed devices: VoiceOver and TalkBack, startup time, scrolling, memory and offline use. Needs Testers from your side, and the acceptance cases that matter most to you.

    Done when Each acceptance case passes on the iPhones and Android phones in the list, and long feeds stay smooth on the slowest of them.

  • Release and updates

    Both listings prepared and builds submitted; over-the-air updates set up for fixes that stay within store rules. Needs Store copy, a public privacy policy and demo accounts for reviewers.

    Done when Both stores accept the builds or every note is answered, and a JavaScript fix can reach users without a new store release.

  • Handoff

    Code, pipeline, dependency list and upgrade notes handed over, with a walkthrough for your engineers. Needs The engineers who will own the app.

    Done when Your team ships an update to both platforms without us.

Who owns what

ANODA builds

  • The TypeScript codebase, its architecture and shared components
  • Navigation, state and data that behave right on both platforms
  • Native modules in Swift and Kotlin where no sound library exists
  • Dependency choice and audit, and the New Architecture setup
  • Automated tests, device testing on iOS and Android, crash reporting
  • Store builds, over-the-air update setup and submission

Your team owns

  • Apple Developer and Google Play accounts, in your company's name
  • Approved designs, content, privacy policy and terms
  • Your backend and web code, and who may change them
  • The release decision, and the engineers who own the code afterwards

Platforms and tools provide

  • Apple and Google — store review, OS updates and platform rules
  • React Native, Expo and library maintainers — releases and deprecations
  • Payment, push and analytics services — their SDKs and limits

When React Native is the right step

It fits when one codebase makes sense and your team already thinks in JavaScript. Four signs it is the right step now.

  • Your engineers write React

    A React web app, or a TypeScript team that can own the mobile code after handoff.

  • Both stores, one budget

    iPhone and Android users matter from launch, and two native teams are more than you need.

  • Most of the app is product screens

    Feeds, forms, bookings, payments, chat and dashboards — not 3D or heavy real-time graphics.

  • Logic can be shared with web

    API client, validation, types and business rules written once for web and mobile.

Let's plan your React Native app

Tell us what the app must do, who will own the code and what it connects to. We will come back with a first scope and a realistic next step.

Scope, setup and who does what

Expo or bare, what is shared with web, where native modules are needed, the device list and the review rhythm are settled in the proposal.

Scope
Custom fixed or phased, set in the proposal
Timeline
Agreed after scope, access, dependencies and acceptance criteria
  1. You provide

    The designs
    Approved screens for both platforms, or where the design stands.
    Your code
    Your web codebase and backend, if logic or components will be shared.
    The accounts
    Apple Developer and Google Play accounts, or a plan to open them.
    Your team
    Who will own the code after handoff, and what they already know.
  2. Who does what

    ANODA
    Chooses the setup, builds and tests the app, and takes it through both stores.
    Your team
    Provides designs, access and accounts, reviews builds and takes over the code.
    Apple, Google and maintainers
    Review each release and publish the platform and library updates the app depends on.
  3. Boundaries

    Outside React Native development
    Designing the app from scratch, rewriting your web app, store marketing, and account and third-party fees.
    After release
    React Native upgrades, OS updates, fixes and new features can continue with us on a separate scope. The code and accounts stay yours either way.

What should your React Native app do?

Tell us where the designs stand, what your team already builds in, and which services the app connects to.

What do you need? *
Project budget (USD) *

What is your product, who uses it, and what would you like us to do?

    Within 15 minutes, we’ll reply with initial feedback and follow-up questions.

    Read more about cross-platform apps

    All articles

    React Native Development: common questions

    Can our React web engineers build and own a React Native app?

    Often, if your engineers know React or TypeScript, you need both stores and the app is mostly product screens. React Native draws each platform's own components, so the app feels at home on iPhone and Android. Your web engineers can read and change the code, but mobile brings its own concerns — navigation, gestures, permissions, native build tools and store releases — so plan for someone who knows them. It suits less well when the app is built around heavy graphics, AR, games or long background work; native iOS or Android is the safer choice there.

    Our MVP needs both stores quickly — what could trip us up with React Native?

    List the device features the first release needs and check that maintained libraries exist for each; decide which parts need native code; confirm Expo covers the setup or plan a bare project; and be honest about how much code web and mobile will really share. Ask who maintains the app after launch and how often it will be upgraded. One codebase is often the quickest route to both stores, but if the MVP only has to test an idea, a web app may be quicker still — MVP Development is shaped for that.

    How do we vet a React Native app development company?

    Ask how they choose libraries and what they do when one is abandoned, whether they write native modules in Swift and Kotlin themselves, how they test on both platforms, and how often they upgrade React Native. Ask to see apps they built, not only designs. Our published mobile cases, such as YP Club, are design work rather than React Native builds, so we do not present them as development proof. On your project the first proof arrives early: test builds for both platforms from the same commit.

    What do your React Native development services include?

    An architecture and dependency plan; the TypeScript app for iOS and Android, built from approved designs; code shared with your web app where it makes sense; native modules in Swift and Kotlin where no library fits; API integration and device features such as push, payments and camera; automated tests and testing on the agreed devices, including VoiceOver and TalkBack; crash reporting; over-the-air updates; submission to both stores; and a handoff with upgrade notes.

    When is another service the better place to start?

    If the screens and flows are not designed yet, start with Mobile App Design. If you are still weighing native against cross-platform, Mobile App Development covers that choice. If the users and their main task are still guesses, Product Discovery answers that first. If your app is already live and people drop off, a UX Audit shows where and why before anyone rewrites it.

    What do you need from us before the build starts?

    Approved designs, or a plan for them; access to your backend and, if code will be shared, your web repository; Apple Developer and Google Play accounts in your company's name; sandbox accounts for payments, push and analytics; the phones your users carry; and one person who reviews builds on both platforms. Tell us who will own the code later, so the setup suits them.

    What do we get at handoff?

    The TypeScript repository, the build pipeline for both stores, builds in your store accounts, the dependency list with what each library does, architecture and upgrade notes, test evidence from both platforms, and a walkthrough with the engineers who will own the app, ending with them shipping an update on their own.

    How is a React Native app kept current after release?

    React Native ships new versions several times a year, libraries follow at their own pace, and Apple and Google change their systems every year. The safe habit is to upgrade on a schedule rather than when something breaks, using the dependency list to see what matters. JavaScript fixes can reach users over the air within store rules; native changes need a store release. Upgrades, fixes and new features can continue with us on a separate scope, as can usability testing or a design refresh.

    How are scope, timing and price set?

    By the number of journeys, how much native code is needed, the device features and services involved, how much is shared with web, whether the backend exists, and the size of the device list on each platform. We set a custom scope and estimate in the proposal, fixed or phased, and agree the timeline once scope, access, dependencies and acceptance criteria are clear. Store review time sits with Apple and Google.

    What is not included?

    Designing the app from scratch, rewriting your web app, store marketing and paid installs, and account, hosting and third-party fees, which stay in yours. Store approval is Apple's and Google's decision. We do not promise an identical look on both platforms, which usually is not what users want, and we guarantee no security, performance or uptime level beyond the acceptance criteria agreed in writing.