HRTech & Recruitment Design Services

Design the journeys a hire passes through — the application, the shortlist, the interview, the offer and the first weeks — so candidates, managers and your operations team each know what happens next.

A steel robotic arm hanging from a ceiling plate lowers an orange triangular peg into the one empty slot of a white ceramic peg board.
For hiring and people teams
Recruitment, staffing, HR software
Candidate to manager
Every side of one hire
Pay shown, not calculated
Payroll engine stays yours
Starts where you are
A service for each stage

In short

Candidates, managers and operations on one hiring process, each with the view they need.

What's included

  • Applications and profiles
  • Pipelines and shortlists
  • Interviews and feedback
  • Onboarding
  • Timesheets and pay status
  • Web and mobile

Answers you'll have before development

  • Where do candidates give up today?
  • What does a manager need to decide in one visit?
  • Which pay details belong in the product?

Where it stops

ERP & Internal Tools Design

Tools a company's own staff use to run it.

HRTech & Recruitment Design

Journeys shared by candidates, contractors and managers.

Not included

  • Payroll, tax or employment-law advice
  • Time-to-hire or retention figures

One hire, drawn for everyone who touches it

The candidate's, the manager's and the recruiter's side of the same process.

Discuss your product
  • White ceramic figure tokens on a base plate joined by thin steel rods, one token in graphite.

    Role and workflow map

    Who applies, screens, decides and approves, and where work passes between them.

  • A white ceramic phone on a thin steel stand, carved with a short form under a step bar, a round graphite key at its foot.

    Candidate journey

    From the job page to the offer, with saved drafts, status updates and a clear no.

  • A white ceramic board with four shallow columns of small cards, one graphite card moving into the last column.

    Recruiter and manager workspace

    Pipelines, shortlists, interview slots and feedback, without chasing anyone.

  • A white ceramic clipboard of ruled rows, three with steel check tabs, a small graphite clock block beside it.

    Onboarding and pay views

    Documents, timesheets, approvals and payment status, as people see them.

You receive

  • A role and permission matrix
  • Flows with every status
  • UI and a clickable prototype

Designed for the weeks between applied and started.

Hiring stalls where one person waits on another, and the candidate is usually the one left guessing. Each of these moments is drawn for the candidate, the manager and the team running the process, with the message each of them sees.

Every screen is designed for

  • Application saved, not sent
  • CV read into the wrong fields
  • Waiting on a manager's feedback
  • Interview moved or cancelled
  • Rejected, and told so
  • Offer accepted, documents missing
  • Timesheet waiting for approval
  • Paid, not yet received
  • Profile hidden from the wrong role

Made for hiring products with many hands on each hire

It fits when several people act on the same hire and each of them needs a different view.

  • Several parties share one hire

    Candidates, recruiters, hiring or client managers and admins act on the same record.

  • People go quiet mid-process

    Applications stop halfway, managers sit on shortlists, or contractors ask where their pay is.

  • The systems behind it are chosen

    The ATS, HR system or payroll provider is known, so the design can show what each one holds.

  • Someone can decide

    A product owner can settle trade-offs between what recruiters want and what candidates will do.

Let's design the hire from both sides of the table

Tell us who applies, who decides and where the process stalls. We'll reply with the service we'd suggest and what it would ask of your recruiters.

Scope, access and who does what

A hiring product is taken on through whichever service suits where it stands, on the terms of that service's proposal.

Scope
Per service fixed or phased, set in the proposal
Timeline
Agreed after scope, access and dependencies
  1. You provide

    The product
    Staging or the live product, with a login for candidate, recruiter, manager and admin.
    The process
    The hiring or onboarding stages as they run today, and who approves what.
    Evidence
    Where applications drop, what recruiters complain about, and the questions support gets.
    Systems
    The ATS, HR and payroll tools involved, and the data each one sends or receives.
  2. Who does what

    ANODA
    Maps every hiring stage and who acts in it, designs each journey and status, and records what developers must build.
    Your team
    Explains the process and system limits, approves the work as it goes, and builds and launches the product. Employment, data and legal review remain yours.
  3. Boundaries

    Outside HRTech design
    Development, ATS and payroll integration, payroll and tax calculation, and legal or employment advice.
    After the design
    The build, and the ATS and payroll connections, belong to your own engineering team or a partner. A review of the build by us is scoped on its own.

Where does your hiring process lose people?

Tell us who uses the product, which stage stalls, and which systems sit behind it.

What do you need? *
Project budget (USD) *

What is your product, who uses it, and what would you like us to do?

    Within 15 minutes, we’ll reply with initial feedback and follow-up questions.

    Read more about workflow-heavy products

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    HRTech & Recruitment Design: common questions

    What should an HRTech design agency show us before we sign?

    The right partner designs for more than one side of a hire. A good candidate screen means little if the manager's shortlist behind it is slow. Ask to see a full flow with its unhappy paths: a half-finished application, a cancelled interview, a rejection, a missing document. Find out which roles they covered, how they settled who sees what, how much of the design reached production, and which of their designers would be on your project. A short test helps too: give them one real stage of your process and ask how they would design the moment a candidate is waiting and nobody has replied.

    What will HR software design cover for us, and what makes the budget move?

    A role and workflow map, the candidate journey, the recruiter and manager workspace, onboarding and pay views, each status a candidate can be in, a prototype and the UI. Budget and schedule move with the number of roles and hiring stages, the platforms, whether candidates already use the product, and how many systems feed it. We have no fixed package: the first proposal we send sets the scope, and dates follow once access and dependencies are clear.

    Who does recruitment platform design have to serve, from applicant to payroll?

    Candidates and contractors; recruiters and sourcers; hiring managers, or client managers on a staffing platform; HR and operations admins; and support. The workflows run from job pages and applications through screening, shortlists, interview scheduling, feedback and offers, into onboarding, documents, timesheets and approvals. Talent management UX — reviews, goals and skills — is designed the same way: who acts, what they see and what happens when someone does not. The mix differs by product. An applicant tracking tool lives on pipelines and bulk actions; a staffing or contractor platform adds client managers, placements, timesheets and pay status; an onboarding or talent tool is used for months by the same employee, so it has to stay clear on the tenth visit as well as the first.

    Which of our services would an HR product need?

    A new hiring product, or a new module inside one, goes through UI/UX & Product Design. Web App Design when recruiters and managers work in the browser, and Mobile App Design when candidates apply or contractors log time on a phone. If candidates drop out of a live product at a step nobody can find, a UX Audit comes first. Organisation-wide approvals belong to B2B Product Design, and tools only your own staff use to ERP & Internal Tools Design.

    Where do employment law, candidate data and pay rules come into the design?

    As constraints your team gives us, never as advice we give. We design who can see a candidate's profile, how consent and deletion requests appear, and what a contractor sees about a timesheet or a payment. The rules behind them — employment law, data retention, tax — stay with your legal team and your payroll provider. The design shows the payment status; the payroll engine calculates the pay. Nothing we design certifies that your hiring or pay process is lawful; that judgement belongs to your employment lawyers.

    What should our recruiters and engineers prepare?

    A staging product with a login for candidate, recruiter, manager and admin, your hiring or onboarding stages as they really run, and any evidence you hold: drop-off data, recruiter complaints, support questions. Add one person who can make the product calls, plus time with engineering and with whoever owns the ATS, HR and payroll systems, so their limits are on the table before we design around them.

    Have you designed HRTech products before?

    Yes. It has not been published as case studies yet, so those clients stay unnamed here; on a call we can show how we handled similar roles and workflows. Our published cases show the same kind of product: several roles sharing one process, dense tables, statuses and permissions, designed for web and mobile. When you look at them, look for how each case handled the people who wait on someone else — that is where recruitment products succeed or fail. We never move a figure from one of those cases onto this page, because a result from one product says nothing certain about yours.

    Can you redesign our live hiring product around the ATS we already use?

    Yes. Most HRTech work starts from a product already in use and systems that are already chosen. We design inside your files and design system, around the data your ATS and HR tools actually return, next to your designers and engineers, and every file is handed over. Where recruiters already rely on shortcuts, saved searches or a column order, we keep them and change what around them causes the friction, so the people who use the product all day are not slowed down by the redesign.