Hospital TV app: four arrows, one button

HyperSign’s LifeVue is the television app patients use from a hospital bed.We designed it for a four-arrow remote, in three modes.

LifeVue home on a television: the Welcome card in focus, then Inbox, Live TV, Casting and Library, with the room number, weather and time above
3
modes adults, kids and an accessibility mode on one system
D-pad
only every screen is reached with four arrows, select and back
68
screens in three modes, and a prototype for hospital demos

Project summary

HyperSign makes visual-communication and digital-signage products for hospitals and more. Its patient-room product, LifeVue, is now shown by HyperSign as InRoom Patient. We did the UX and UI design for it: an adult, a kids and an accessibility-oriented interface, a design system and a clickable Figma prototype, then an HCA-branded theme and the design of HyperSign’s own website.

What the patient can reach

One chain, in the order the home screen offers it:

  1. Home

    • Welcome
    • Room and time
    • Weather
  2. Watch

    • Live TV
    • Casting from a phone
  3. Learn and unwind

    • Library
    • Scenes
  4. Eat

    • Menu
    • Dish details
  5. Hear

    • Inbox
    • Messages from the care team
  6. Adjust

    • Language
    • Themes
    • Screen preferences
Bed and Remote
Nothing is small, and nothing needs a pointer.
Adult and Child
The same places, told differently: a mascot instead of a menu.
Hospital and Home comfort
Health content sits next to something to switch off to.

One home screen, and one thing in focus

Found
With no pointer, whatever is in focus is the only thing a patient can act on, so the home screen has to say where you are, what is next to it and what pressing select will do.
Decided
The focused card lifts, grows and carries a longer line of text; the neighbours stay quiet and in a fixed order; room, weather and time sit apart at the top.
For the user
The patient sees at once where the remote is and what one press to the right will do.
LifeVue home hub with Inbox in focus: the logo and room number top left, the weather and time top right, the raised Inbox card with its unread count and the Welcome, Live TV, Casting and Library cards around it
After: the home hub with Inbox in focus; the room, weather and time are sample data
  1. Where you are

    The product, the room, the weather and the time, kept in the corners.

  2. What is in focus

    The raised card: taller and brighter than its neighbours, with the count that matters.

  3. What pressing will do

    A line at the foot of each card, longest on the one in focus, and an underline that says it is selected.

How the work progressed

126 hours of design: a look at other patient-room and TV apps, then flows drawn press by press, then wireframes, then the interface in three modes on one system, then a prototype and files HyperSign could sell and build from.

  1. Discovery

    Who holds the remote in a hospital room, how long they can focus, and what television apps already teach them

    Artifact Competitor research on patient entertainment and TV interfaces

  2. User Flow

    Every press between the home screen and a playing channel, with the state each press lands in

    Artifact Information architecture and end-to-end flows for each area of the product

    Part of the Live TV flow: live channel states linked by D-pad Right and D-pad Select arrows
  3. Wireframes

    Where everything sits on a screen you read from a bed, before any colour or image

    Artifact Wireframes for the hub, Live TV, casting, library, dining, inbox and settings

    Dining wireframe in grayscale: a column of dishes, a large photo and the dish description with allergen tags
  4. UI & Design System

    One look for three modes, a focused state for every element and content that can change per hospital

    Artifact The adult interface, the kids mode, the accessibility-oriented mode, an HCA theme and the design system

  5. Delivery

    Something HyperSign could put in front of a hospital, and hand to engineers afterwards

    Artifact A clickable Figma prototype, a screen map and the files behind them

Drawn one press at a time

Found
On a remote there is no shortcut: every place is a sequence of presses, and a sequence with a dead end leaves a patient stuck.
Decided
Each area was drawn as a flow before any screen: which press leads where, what each screen holds, and what happens when something goes wrong. The maps below call casting by its early name, streaming.
  1. Home to a live channel

    Right along the hub, select into Live TV, then into a channel and its controls.

    Open the full map
    User flow fragment: the home screen states linked by D-pad Right, then Live TV, the next popular channel and a live channel playing
  2. Casting from a phone

    Pairing, loading, playback controls, the two failure paths and the accidental-press guard.

    Open the full map
    User flow fragment: the pairing screen, the loading screen, playback control states, pairing and internet problems, and the accidental-press pop-up
  3. The inbox

    The list, an opened message, its scrolled state and the empty inbox.

    Open the full map
    User flow fragment: the home inbox state, the inbox, a selected message and its scrolled state, and the empty inbox
The home hub as a grayscale wireframe: the logo and room number, the weather and time, and the Welcome, Inbox, Live TV, Streaming and Library cards

The same places, in the same order

The hub is the menu: its cards are the areas of the product, in the order the flows follow.

  • Information architecture
  • User flows
  • Wireframes
  • Clickable prototype

Nine jobs, from the first channel to a child’s bedtime story

Watching first, then casting and what happens when it fails, then the hospital’s own content, then comfort and the kids mode. Names, messages and meals on these screens are sample data.

Live TV that starts on a channel

Found
A channel guide built for a mouse asks a viewer in bed to hunt for something to watch.
Decided
A preview of the current channel, a row of popular channels with the first one selected, and the guide below; one press to the right moves along the row, select goes full screen, and the controls fade after a while and come back with any press.
LifeVue Live TV: HGTV in the preview, a row of popular channels with HGTV selected and a channel guide with a timeline below
LifeVue live channel paused: a full-screen National Geographic programme with the title, what is on next and a slim bar of play, volume and subtitles controls

Casting from your own phone

Found
Patients want their own apps on the big screen, and a pairing step that needs a manual will not get done from a bed.
Decided
One screen with a QR code and the room’s name on a phone drawing, one line on what to do, and a plain confirmation when the phone has connected.
LifeVue Pairing Personal Devices: a paragraph on casting, a phone with a QR code and the room number, and the line To begin, launch your phone app and scan the QR code
LifeVue pairing screen dimmed behind a Connected Successfully message with a check mark

When the connection fails

Found
A failed cast that says nothing leaves a tired patient guessing, and a child pressing every button can end a session by accident.
Decided
Each failure has its own plain message and one way out, over the pairing screen so the patient keeps their place. A run of quick Back presses asks before it ends the session.
LifeVue dialog Unable to Connect to your Device: an explanation to check the phone is on the same network and the QR code was scanned, and a Retry button
LifeVue dialog Internet Connection Issue: a line to check the network settings and a Retry button

Health content, not a video shelf

Found
Folders on a television mean going back and starting again every time, which on a remote is a small punishment.
Decided
Horizontal rows instead of folders: hospital-curated content first, health education next, so changing category is one press up or down.
LifeVue Library: an introduction and a row of Hospital-curated content tiles, with the first tile in focus and a Health education row below

Meals with what a patient needs to know

Found
A menu on a screen has to say what is in the dish and what to avoid, not just show a photo.
Decided
A column of dishes with one selected, a large photo and tags for allergens and diets; a details screen with ingredients, allergen information and recommendations and contraindications, scrolled with the down arrow.
LifeVue Dining: a column of dish thumbnails, a large photo of a vegetable stir-fry, its description and tags such as Contains Allergens, Nut-Free and Vegan
LifeVue dish details: the photo and tags, then ingredients, allergen information, recommendations and contraindications

Messages from the care team

Found
A message on a television is read from a distance, by someone who may be worried, and it has to be found without hunting.
Decided
The list on the left, the open message on the right, and the first message selected by default; the message can carry a video with it.
LifeVue Inbox with three messages: a list of senders on the left and the open message from a doctor on the right, with a video

Something calm to look at

Found
A hospital room has a screen that is on for many hours, and not all of them are for watching something.
Decided
Scenes: a curated collection of soothing sights and sounds, browsed as large tiles the same way as everything else.
LifeVue Scenes: a curated collection of soothing sights and sounds, with tiles for Serene Falls, Midnight Hush, Forest Whispers and Fireplace

Comfort settings a patient can reach

Found
Text that is too small and a language that is not yours turn a screen into a chore, and a settings page built for a mouse is out of reach.
Decided
Three tabs on the left and their options on the right, each option a step of one arrow: language, a theme (default, kids or accessible) and a text size from small to large, each with a confirmation before it changes.
LifeVue Settings, Themes: a list of themes with Default selected, LifeVue Kids and Accessible
LifeVue Settings, Screen Preferences: a list of text sizes, Small, Medium marked Default and Large

A kids mode with a guide

Found
A child in a hospital bed can use a remote but will not read an adult menu, and a parent does not want to explain it.
Decided
The same places in the same order, but greener and softer, with a mascot to show how to get around, kids’ channels, stories in the inbox and illustrated scenes.
LifeVue Kids Live TV: Disney Channel in the preview, a row of children’s channels and a channel guide
LifeVue Kids Inbox: three messages and an open story about a small dragon with an illustration
LifeVue Kids Scenes: colourful illustrated tiles, Pluto Space, Sunny Day, Puzzles and Party

One system for three modes and one remote

Found
An adult, a kids and an accessibility-oriented interface were designed on one product, all driven by focus alone; without shared parts they would have drifted into three.
Decided
A shared kit: one typeface, navigation buttons with a focused state, channel cards in default, focused and small sizes, and pop-ups, so a mode is a look on the same parts.

The same parts in every mode

Focus is an underline and a glow on the element, not a colour, so it survives every theme.

  • LifeVue design system, Buttons: the Home button by default, the Back button in its focused state with an underline, and the Back button by default
    Navigation buttons: Home and Back, default and focused.
  • LifeVue design system, Pop-Up Components: a Connecting to Your Device dialog with a spinner and a Retry button, shown alone and as a modal
    Pop-ups: One dialog, as a pop-up and over a screen.

A channel card, in every state

Default, focused and small, for every channel logo.

  • LifeVue design system, Live TV Components: the guide rows, and channel cards for five channels by default, in focus with an underline and in a small size
    Live TV cards

Three looks, one home screen

The adult mode, the kids mode and the HCA-branded theme, on the same hub.

LifeVue adult home hub: a purple evening scene with the Welcome card in focus
LifeVue Kids home hub: a green scene with a mascot named Jack on the Welcome card
LifeVue home hub in the HCA Healthcare theme: an orange Welcome card over a blue seascape

Files a presales team and an engineering team could use

HyperSign needed one thing to show hospitals and another to build from, so the work ended in a prototype and a set of organised Figma files, not a folder of screens.

Design system
Type, navigation buttons, cards, pop-ups and their focused states.
Flows and screen map
Every area drawn press by press, with the states each press lands in.
Clickable prototype
The home hub and each area, walked with an on-screen remote.
Implementation notes
The flows carry what each screen holds and what happens when something fails.

Flows in the handoff

  1. Wireframes: every area, press by press
  2. Adult interface in 4K: live TV, casting, health content, meals and messages
  3. Kids mode in 4K
  4. HCA-branded theme
  5. Clickable prototype with an on-screen remote
  6. Website: three style directions
The clickable prototype’s home screens in a row, each with the next card in focus and a small on-screen remote at the bottom right
Clickable prototype: The prototype’s home screens, each with an on-screen remote.
LifeVue design system, Typography: Poppins, and a table of display and text sizes with weight, size and line height
Design system: The type scale the screens are set in.

Where the work ended up

A design for a patient-room television: live channels, casting from a phone, hospital-curated content, meals, messages from the care team, calming scenes and comfort settings, in an adult, a kids and an accessibility-oriented mode on one system, all driven by a remote with four arrows and a select button.

It went to HyperSign as a clickable prototype and organised files. Building and deploying the software was outside our scope, and the design makes no claim of accessibility or compliance certification.

interface modes on one system
3
the only input every screen assumes
D-pad
screens across the three modes
68

In the client's words

ANODA made the TV-interface concept tangible through a prototype. The different audience modes and remote-control navigation gave us specific screens and journeys to discuss before committing to implementation.

Neil Willis Founder, Hypersign.com

5.0

Designing for a screen with no mouse?

For HyperSign we designed a hospital TV interface that works with a remote, in three modes. Bring us your remote-driven or hard-to-reach product, and we’ll show you where the focus gets lost.