Healthcare & Patient Experience Design Services

Design the workspace a care team runs every day and the apps patients and providers open between visits — intake, assessments, guided programs and messages — so both sides see the same care.

A steel robotic arm hanging from a ceiling plate places an orange capsule into the one empty compartment of a white ceramic pill organiser.
Care team and patient
Both sides of one care loop
CRM, apps and in-room TV
Web, phone and hospital screens
Three healthcare cases
Clay, HyperSign, Hike
Custom scope
Set in the service’s proposal

In short

Care products that stay clear on both sides, for the people giving care and the people receiving it.

What's included

  • Care-team CRM
  • Patient apps
  • Provider apps
  • Assessments and intake
  • Guided programs
  • Messages and alerts

Answers you'll have before development

  • What does each role see first?
  • When must the care team step in?
  • Should the staff tool or the patient app go first?

Where it stops

CRM Design

Records, pipelines and tasks for any team.

Healthcare & Patient Experience Design

The care team's tools and the patient's app as one loop.

Not included

  • Clinical, legal or regulatory sign-off
  • Medical content or advice
  • Health outcomes or engagement figures

Where care products usually break

Missed alerts, abandoned intake, a patient app and a staff tool that disagree — and what we design to fix them.

Discuss your product
  • A white ceramic monitor carved with a list of patient rows, one row raised in graphite.

    A care-team workspace

    Patient lists, care gaps, alerts and tasks, sorted by what needs a person today.

  • Two white ceramic phones on a steel rail, joined by a steel arc, a graphite message tile between them.

    Patient and provider apps

    Booking, messages, readings and records — one journey, seen from both sides.

  • A ceramic clipboard of question rows beside a line of ceramic step tiles, one tile graphite.

    Assessments and guided programs

    Intake that feels short, then a plan people can follow day after day.

  • Two ceramic screens and a ceramic phone on one steel base, a graphite block in front of them.

    One system across every screen

    Web, phone and in-room TV, built from shared parts and rules.

You receive

  • A role and workflow map
  • Flows with every state
  • A clickable prototype
  • Walkthroughs with your engineers

Designed for the patient who skips a day, not only the one who follows the plan.

Healthcare UX design is tested on bad days — a device that has not synced, an answer left blank, a reading someone on the team must see. For each one we draw what the patient sees and what lands on the care team's list.

Every screen is designed for

  • No readings synced yet
  • A reading outside the range your team set
  • Assessment paused halfway
  • Missed session or medication reminder
  • A caregiver acting for the patient
  • Consent not given, or withdrawn
  • Patient passed to another clinician
  • Message waiting for a reply
  • Larger text, high contrast, remote only

When care, not software, is the hard part

It fits when care passes between people and screens. Check your product against these signs.

  • Care passes between people

    Patients, clinicians and coordinators share one record or one journey.

  • It is used on hard days

    People open it tired, in pain, in a hurry, or from a bed.

  • Staff rely on it now

    A live tool runs the shift, so change must not break the day's work.

  • Someone owns the clinical rules

    Your clinicians or advisers decide what counts as a flag or a reminder.

Let's make your care product clear on both sides

Tell us who gives care in your product and who receives it. We'll suggest where to begin and what that first piece of work would cover.

Scope, access and who does what

You pick the service; its proposal fixes the scope and when clinicians and your product lead review the work.

Scope
Per service fixed or phased, set in the proposal
Timeline
Agreed after scope, access and dependencies
  1. You provide

    The product
    Staging access seeded with test patients rather than real records, and one account for each role.
    The rules
    Who may see what, how consent works, and what your clinical advisers decide.
    Evidence
    Support themes, analytics and where people drop out of intake or programs.
    Engineering
    The team, and the record, device and messaging systems the product connects to.
  2. Who does what

    ANODA
    Follows each care journey from both ends, designs the patient and staff screens with all their states, and writes down what engineers must build.
    Your team
    Shares the clinical and privacy rules, reviews each step, owns medical content and legal review, and builds the product.
  3. Boundaries

    Outside healthcare design
    Development, record and device integrations, medical content, clinical validation and legal or regulatory review.
    After the design
    Building it falls to your in-house developers or a partner, and nothing reaches patients until your clinical and legal advisers have approved its wording and behaviour.

In the client's words

ANODA made the TV-interface concept tangible through a prototype. The different audience modes and remote-control navigation gave us specific screens and journeys to discuss before committing to implementation.

Neil Willis Founder, Hypersign.com Read the HyperSign LifeVue case

Where does care get lost in your product?

Patients, clinicians, coordinators: say who is involved and where they stall, repeat work or give up.

What do you need? *
Project budget (USD) *

What is your product, who uses it, and what would you like us to do?

    Within 15 minutes, we’ll reply with initial feedback and follow-up questions.

    Read more about healthcare UX

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    Healthcare & Patient Experience Design: common questions

    How can we tell whether a healthcare app design agency understands care work?

    Look past polished screens to how care actually moves. An agency that has done this work will walk you through one journey from both sides — what the patient sees and what the care team sees — the states behind them, and how clinicians took part in the reviews. Check which projects reached real patients and which stopped at a prototype, and ask who from their side will sit in your reviews. Our Clay, HyperSign and Hike cases cover that range, and HyperSign is marked as the clickable prototype it is.

    What will a care-product design project deliver, and why does one cost more than another?

    The care journey for every role, flows that cover the awkward states, a prototype clinicians can try, the UI, and files your engineers can build from. The effort grows with the number of roles and apps, whether a live tool is being redesigned while staff use it, how much research exists, and how many people must approve each step. Price and schedule are fixed once we know which service comes first.

    Who inside a care product do you design for?

    Patients and the family or caregivers who act for them; nurses, doctors and coordinators; and the admins who run accounts and access. The workflows are onboarding and intake, assessments, booking, readings from devices, messaging, care gaps and alerts, guided programs and reminders — each designed for the person on both ends of it.

    Which service fits a care product at our stage?

    A product that has not launched usually starts with UI/UX & Product Design, so both sides of care are designed together. If patients already use it and drop off, a UX Audit finds where first. A care team's workspace belongs to CRM Design or Web App Design. For wellness app design that lives on a phone — programs, sessions, habits — Mobile App Design. Design Systems keeps several apps consistent, and Branding helps when a clinical service needs to feel approachable.

    Who is responsible for privacy, consent and medical regulation in the design?

    We design how those rules show up on screen; we do not certify the product. We design consent steps, what each role may see, what shows on a lock screen or a shared TV, and how access changes when a patient moves to another clinician. Good healthcare UX design makes these rules hard to break by accident. Whether the product is lawful in your markets is for your legal, privacy and clinical advisers to judge and sign off, and the screens follow what they decide.

    What should our care team and engineers have ready?

    Someone with the authority to decide, a staging copy filled with made-up patients — never real records — and a login for each kind of user. Add the person who owns the clinical rules, whatever support tickets or analytics you have, and an early call with engineering about the record, device and messaging systems, so their limits are known before screens are drawn.

    What care products has ANODA already designed?

    Clay, a care-team CRM redesigned end to end, with a patient app designed from scratch — 342 screens and states across both products. HyperSign LifeVue, a clickable prototype of a patient TV system with an accessibility mode, not a deployed hospital product. And Hike, a foot-health service with its brand, employee app and admin portal.

    Can you work inside our live care product, next to our own designers?

    Yes. Most care tools we meet are already live, and a shift depends on them. We pick up your design files and component library, sit with your designers, engineers and clinical advisers, and leave every file with you. Changes that land mid-treatment or mid-shift get a rollout plan agreed with your team, so nobody meets a new screen at the bedside unprepared.